Sculpting foam by hand is a tool Product designers have been using for years. However, it seems to me that designers are now often turning to digital methods (like CAD modeling and rendering programs) to convey their initial thoughts in a finished form.
Aren't we missing
something? These tools are impressive and without doubt have a visual
"wow" factor. However, I'm not sure we're really exploring concepts
without truly seeing and feeling them in three dimensions.
Quick foam study
models don't have the glamor or glitz of a 3D rendering - but they're not
supposed too. They're used to assist designers (and clients) - you can't hold a
rendering in your hands and know if it feels right. Is it too big or small, to
heavy or light?
Maybe I'm old school
but I think this is an important step - long live the foam!
No comments:
Post a Comment